About me

Hello, I'm Willem.
I am an aspiring technical and 3D artist currently studying Creative Media & Game Technologies at the Hanze University of Groningen. I mainly focus on creating shaders and particles in unreal engine.
People see me as a reliable and approachable person who will go out of his way to make sure that the work gets done in time and is up to standard. I am seen as a great team member and team leader that knows when to speak up and make mine and others their ideas be heard.
​
Skills and proficiencies
Soft skills:
-
Problem solving
-
Communication
-
Critical thinking
-
Conflict resolution
-
Agile + SCRUM
-
Time management
Software & Tech:
-
Unreal engine
-
Unity
-
Gamemaker
-
C#
-
HLSL
-
Git
-
Blender
-
Substance painter
-
Photoshop
-
DaVinci resolve
-
Blockbench
Hard skills:
-
Game design
-
Level design
-
Programming
-
UX design
-
3D modelling
-
Graphic design
-
Video editing
-
User testing
-
Project management
Misc:
-
Budget management
-
Event management
-
Marketing
-
Social media management
-
Community management