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About me

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Hello, I'm Willem.
 

I am an aspiring technical and 3D artist currently studying Creative Media & Game Technologies at the Hanze University of Groningen. I mainly focus on creating shaders and particles in unreal engine.
 

People see me as a reliable and approachable person who will go out of his way to make sure that the work gets done in time and is up to standard. I am seen as a great team member and team leader that knows when to speak up and make mine and others their ideas be heard.

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Skills and proficiencies

Soft skills:

  • Problem solving

  • Communication

  • Critical thinking

  • Conflict resolution

  • Agile + SCRUM

  • Time management

Software & Tech:

  • Unreal engine

  • Unity

  • Gamemaker

  • C#

  • HLSL

  • Git

  • Blender

  • Substance painter

  • Photoshop

  • DaVinci resolve

  • Blockbench

Hard skills:

  • Game design

  • Level design

  • Programming

  • UX design

  • 3D modelling

  • Graphic design

  • Video editing

  • User testing

  • Project management

Misc:

  • Budget management

  • Event management

  • Marketing

  • Social media management

  • Community management

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© 2023 by Willem Ploos van Amstel
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