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Wagenborg Games

2023
Lead technical art, 3D art, Concept design.

As part of a university project I was tasked with a group of fellow students to create a game concept for a Dutch infrastructure and shipping company called Wagenborg. This project has been created over the course of 2 months and is incomplete. A full version is currently being worked on. However, my contributions are limited to the project seen on this page.


My contributions include:​

  • Creating shaders

  • Setting up the in-game lighting

  • Creating and texturing 3D assets

  • Animating and rigging

  • Setting up minor visual effects

  • Creating particles

  • Team size: 5

  • Software used: Blender, Substance Painter, Unity

  • Platform: PC

  • Time spent: ~2 months

Water Shader

Water shader showcase

Oil Spills showcase

water refraction movement.png

Water refraction movement

Depth Fade sub graph.png

Depth fade sub graph

Stylized Water shader.png

Water shader

These effects were made through combining tutorials by Binary Lunar and Unity on youtube

image.png
image.png

Water Shader Currents

shader graph.png

Adjusted refraction to allow different directions 

Outline Shader

I created a simple outline shader in unity, unfortunately due to my lack of experience at the time I could not get it to work correctly and eventually had to be scrapped for some assets

Fire particles

Cel Shader

This shader was made with the help of a tutorial by DomE

3D Assets

ship texture
boat blender
anchor winch texturing
model edges shown
model texturing v3
Screenshot 2024-05-22 170914
Screenshot 2024-05-22 170921
Screenshot 2024-05-22 170926
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© 2023 by Willem Ploos van Amstel
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