Wagenborg Games
2023
Lead technical art, 3D art, Concept design.
As part of a university project I was tasked with a group of fellow students to create a game concept for a Dutch infrastructure and shipping company called Wagenborg. This project has been created over the course of 2 months and is incomplete. A full version is currently being worked on. However, my contributions are limited to the project seen on this page.
My contributions include:​
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Creating shaders
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Setting up the in-game lighting
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Creating and texturing 3D assets
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Animating and rigging
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Setting up minor visual effects
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Creating particles
Water Shader
Water shader showcase
Oil Spills showcase

Water refraction movement

Depth fade sub graph

Water shader
These effects were made through combining tutorials by Binary Lunar and Unity on youtube


Water Shader Currents

Adjusted refraction to allow different directions
Outline Shader
I created a simple outline shader in unity, unfortunately due to my lack of experience at the time I could not get it to work correctly and eventually had to be scrapped for some assets
Fire particles
Cel Shader


This shader was made with the help of a tutorial by DomE
3D Assets
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